![]() ![]() The board has specifically been designed for high power setups where you might want to run several high powered white LED strips too, allowing a max of 10Amps over a single MOSFET or ~20Amps for the total board. The QuinLED-An-Penta is a 5 channel ESP32 based analog PWM LED controller/dimmer! Designed to run WLED or ESPhome it is the ideal board for running LEDs standalone using an App or tied into Home Assistant natively! Designed to build yourself, easy to solder!Unique properties are high current handling, 2x onboard fuse, 4x Positive and 5x Negative (LED channels) terminals to run any combination of LED setup from RGB, RGBW to RGB+CCT (RGB + Dual White) all possible. The idea is to increase/decrease the "flux" (the speed of the blinks) while pressing the push buttons. I still have to code the two push buttons. I made a simple code to test the shield, that is available to download here: To assemble each PCB, I only needed the following components: As I didn't have much experience at the time, the board has its little flaws.ĪTTENTION: if you are going to make this board, protect the USB connector of the Arduino Uno board with insulating tape or other insulating material, to prevent shield connectors from touching the USB and causing a short. and as a beginner, I used Fritzing to develop it. This was also the first board designed by me. but I decided to start with a simple board. I saw several videos and projects of people creating some perfect replicas. A long time ago I thought about making a flux capacitor. ![]() This PCB is inspired by the movie Back To The Future, of which I am a huge fan. Not Connected.Did I ever say movies are a great source of inspiration for my projects? I think I already said. If you want to enable debugging in the USB library itself (as opposed to just the Xbox controller portion) you need to uncomment the commented #define TRACE_USBHOST in Usb.h and comment the other one. I’ve also attached my debug sketch which is pretty much the host shield example code right now.įor reference, here’s some of the debug code from the USB Host library and the Xbox driver. Obviously any assistance from the rest of the community is greatly appreciated. From what I can understand right now, I’m getting NAKs from the controller when I’m requesting data, but I have no idea why or how to fix it (yet). I’m digging into it to see what is going on. It’s obviously a bit hackish right now, with the whole ‘add to another library’ thing, as well as wholesale replacement of existing debug macros with static serial statements, but functionally it should be untouched. If you have a comparison tool like Beyond Compare (or the humble diff), you can compare with the original library to see what I changed. The files from WIP_XBOX_LIB_PORT.zip should be pasted into USBHost/src to test it out. I’ve attached where I stand so far to this post. ![]() And started porting the relevant pieces into the Due’s USB Host library. ![]()
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February 2023
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